Ad revenue

Impression-level ad revenue reporting by SDK

The app sends impression revenue data to the SDK which then sends it to AppsFlyer. The revenue data is collected and processed in AppsFlyer, and the revenue is attributed to the original UA source. To learn more about ad revenue see here.

There are two ways for the SDK to generate an ad revenue event, depending on your SDK version. Use the correct method for your SDK version:

Log ad revenue (for SDK 6.15.0 and above)

When an impression with revenue occurs, invoke the logAdRevenue method with the revenue details of the impression.

To implement the method:

  1. Create an instance of AFAdRevenueData with the revenue details of the impression to be logged. Version 6.15.0 of the SDK removes the need for using a connector for sending Ad Revenue data to AppsFlyer.
  2. If you want to add additional details to the ad revenue event, populate a map with key-value pairs.
  3. Invoke the  logAdRevenue method with the following arguments:
    • The AFAdRevenueData object you created in step 1.
    • The Map instance with the additional details you created in step 2.

Code Example

Dictionary<string, string> additionalParams = new Dictionary<string, string>();
additionalParams.Add(AdRevenueScheme.COUNTRY, "USA");
additionalParams.Add(AFAdRevenueEvent.AD_UNIT, "89b8c0159a50ebd1");
additionalParams.Add(AFAdRevenueEvent.AD_TYPE, "Banner");
additionalParams.Add(AFAdRevenueEvent.PLACEMENT, "place");
var logRevenue = new AFAdRevenueData("monetizationNetworkEx", MediationNetwork.GoogleAdMob, "USD", 0.99);
AppsFlyer.logAdRevenue(logRevenue, additionalParams);

📘

Note

The AdMob iLTV SDK reports impression revenue in micro-units. To display the correct ad revenue amount in USD in AppsFlyer, divide the amount extracted from the iLTV event handler by 1 million before sending it to AppsFlyer.

[LEGACY] Log ad revenue (for SDK 6.14.2 and below)

For SDK v6.14.2 and below - the AdRevenue Connector should be used along side the AppsFlyer SDK to send Ad Revenue data to AppsFlyer.

Using Unity Package

  1. Clone or download the Ad revenue connector repository.
  2. Import the Adrevenue Unity package into your Unity project (To learn how to import to Unity refer to the Unity documentation).
    1. In Unity, go to Assets > Import Package > Custom Package
    2. From the repository root select the appsflyer-unity-adrevenue-plugin-x.x.x.unitypackage file.

Using Unity Package Manager

  1. Add the dependency in your manifest.json file:
 "appsflyer-unity-adrevenue-generic-connector": "https://github.com/AppsFlyerSDK/appsflyer-unity-adrevenue-generic-connector.git#upm"
  1. If you haven't already done so, download the External Dependency Manager for Unity to be able to resolve our Android / iOS dependencies.

Note: To choose a specific version and not the latest, you can replace the upm with the specific version tag, v6.9.4-upm for example.

Initialize the connector

Make sure to initialize the AppsFlyer SDK before initializing the connector.

using AppsFlyerSDK;

public class AppsFlyerObjectScript : MonoBehaviour
{
  void Start()
  {
  	AppsFlyerAdRevenue.start();
  	/* AppsFlyerAdRevenue.setIsDebug(true); */
  }
}

Ad revenue connector API

start

public static void start()

Start sending AdRevenue data to AppsFlyer.

Example:

using AppsFlyerSDK;
  void Start()
  {
    AppsFlyerAdRevenue.start();
  }

setIsDebug

public static void setIsDebug(bool isDebug)

Set to true to view debug logs. (development only!)

parametertypedescription
isDebugboolset to true in development only

Example:

  AppsFlyerAdRevenue.setIsDebug(true);

Note: This API will only set the debug logs for iOS. For Android the debug logs are controlled by the native SDK.
To turn on the debug logs on Android call AppsFlyer.setIsDebug(true);

logAdRevenue

public static void logAdRevenue(string monetizationNetwork, AppsFlyerAdRevenueMediationNetworkType mediationNetwork, double eventRevenue, string revenueCurrency, Dictionary<string, string> additionalParameters)

Send ad revenue data from the impression payload to AppsFlyer regardless of the mediation network you use.

parametertypedescription
monetizationNetworkstringmonetization network
mediationNetworkAppsFlyerAdRevenueMediationNetworkTypeEnum for mediaton network type
eventRevenuestringevent revenue
revenueCurrencystringrevenue currency
additionalParametersDictionary<string, string>Any custom additional parameters

Example:

Dictionary<string, string> additionalParams = new Dictionary<string, string>();
additionalParams.Add(AFAdRevenueEvent.COUNTRY, "US");
additionalParams.Add(AFAdRevenueEvent.AD_UNIT, "89b8c0159a50ebd1");
additionalParams.Add(AFAdRevenueEvent.AD_TYPE, "Banner");
additionalParams.Add(AFAdRevenueEvent.PLACEMENT, "place");

additionalParams.Add("custom", "foo");
additionalParams.Add("custom_2", "bar");
additionalParams.Add("af_quantity", "1");
AppsFlyerAdRevenue.logAdRevenue("facebook",
                                AppsFlyerAdRevenueMediationNetworkType.AppsFlyerAdRevenueMediationNetworkTypeGoogleAdMob,                                   
                                0.026,
                                "USD",
                                additionalParams);