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AppsFlyer Epic C++ SDK integration

AppsFlyer empowers gaming marketers to make better decisions by providing powerful tools that solve real pain points, including cross-platform attribution, mobile and web analytics, deep linking, fraud detection, privacy management and preservation, and more.

Game attribution requires the game to communicate with AppsFlyer APIs over HTTPS and report user activities like first opens, consecutive sessions, and in-app events. For example, purchase events.
We recommend you use this sample app as a reference for integrating the code that reports user activities in your C++. Note: The sample code that follows is currently only supported in a Windows environment.

Prerequisites:

vcpkg openssl & nlohmann-json packages:

vcpkg install nlohmann-json:x86-windows
vcpkg install openssl:x86-windows</code></pre>

AppsflyerLauncherModule - Interface

AppsflyerLauncherModule.h, included in the appsflyer-module folder, contains the required code and logic to connect to AppsFlyer servers and report events.

Init

This method receives your API key and app ID and initializes the AppsFlyer Module.

Method signature

void init(const char* devkey, const char* appID)

Usage:

AppsflyerLauncherModule()->init("DEV_KEY", "STEAM_APP_ID");

Arguments:

Start

This method sends first open/session requests to AppsFlyer.

Method signature

void start(bool skipFirst = false)

Usage:

// without the flag
AppsflyerLauncherModule()->start();

// with the flag
bool skipFirst = [SOME_CONDITION];
AppsflyerLauncherModule()->start(skipFirst);

LogEvent

This method receives an event name and JSON object and sends in-app events to AppsFlyer.

Method signature

void logEvent(std::string event_name, json event_values)

Usage:

json event_values = { {"af_currency", "USD"}, {"af_price", 6.66}, {"af_revenue", 24.12} };
std::string event_name = "af_purchase";
AppsflyerLauncherModule()->logEvent(event_name, event_values);

Note: To use the JSON, make sure to use the following imports:

#include <nlohmann/json.hpp>
using json = nlohmann::json;

GetAppsFlyerUID

Get AppsFlyer's unique device ID. The SDK generates an AppsFlyer unique device ID upon app installation. When the SDK is started, this ID is recorded as the ID of the first app install.

Method signature

std::string getAppsFlyerUID()

Usage:

AppsflyerEpicModule()->getAppsFlyerUID();

Running the sample app

  1. Install Visual Studio.
  2. Open the solution.
  3. Open the AppsflyerSampleApp.cpp file.
  4. On line 112, replace DEV_KEY and APP_ID with your app details.
  5. Run the app by clicking Play on the top toolbar (Local Windows Debugger). Make sure that the mode is set to Debug.
  6. After 24 hours, the dashboard updates and shows organic and non-organic installs and in-app events.

Implementing AppsFlyer in your C++ app

Setup

  1. Copy the files from the appsflyer-module folder into your C++ project under Header Files > AppsFlyer.
  2. Import the Module:
#include "AppsflyerLauncherModule.h"
  1. Import nlohmann-json:
#include &lt;nlohmann/json.hpp>
using json = nlohmann::json;
  1. Initialize and start the AppsFlyer integration.
  2. Report in-app events.